Difficulty Scoring Methods
A suggestive method to help decide how difficult your level is scored
Last updated
A suggestive method to help decide how difficult your level is scored
Last updated
These level suggestions do not offer any Tech Charts evaluation. These are merely for Classic Levels
For an alternative to the in-game difficulty scoring system, check adofai.gg, having more levels of difficulty scoring than 10
🔹 If your level includes/uses:
BPM goes up to 160
Angles under 90° don't exist
No more than 3 consecutive fast angles
Patterns are short and easy to read
Chart being completely visible across the level
🔺 If your level enforces:
Nothing
Then your Level is probably a Level 1 gem difficulty
🔹 If your level includes/uses:
BPM goes up to 190
Angles under 45° don't exist
No more than 3 consecutive fast angles
Patterns are short and easy to read
Chart being completely visible across the level
🔺 If your level enforces:
Nothing
Then your Level is probably a Level 2 gem difficulty
🔹 If your level includes/uses:
BPM goes up to 210
No more than 5 consecutive fast angles
Patterns are short and easy to read
Chart being completely visible across the level
🔺 If your level enforces:
Filters and/or Decorations that block visibility partially
🔹 If your level includes/uses:
BPM goes up to 240
No more than 9 consecutive fast angles
Patterns are a bit long but still easy to read
Chart being completely visible across the level
🔺 If your level enforces:
Filters and/or Decorations that block visibility partially
🔹 If your level includes/uses:
BPM goes up to 270
Chart being occasionally less visible across the level
Patterns are a bit long but still easy to read
🔺 If your level enforces:
Filters and/or Decorations that block visibility partially
Mechanics that are somewhat difficult to play, but not difficult to understand
🔹 If your level includes/uses:
BPM goes up to 300
Chart being occasionally less visible across the level
Patterns are a bit long and a bit harder to read
🔺 If your level enforces:
Typical patterns charted differently, but not difficult to understand
Filters and/or Decorations that block visibility partially
Mechanics that are somewhat difficult to play, but not difficult to understand
🔹 If your level includes/uses:
BPM goes up to 350
Chart being frequently less visible across the level
Patterns are a bit long and a bit harder to read
🔺 If your level enforces:
Typical patterns charted differently, but not difficult to understand
Filters and/or Decorations that block visibility massively
Mechanics that are hard to play, but not difficult to understand
🔹 If your level includes/uses:
BPM goes up to 400
Chart being frequently less visible across the level
Patterns are quite big and hard to read
🔺 If your level enforces:
Typical patterns charted differently, but are somewhat hard to understand
Filters and/or Decorations that block visibility massively
Mechanics that are hard to play, but not difficult to understand
🔹 If your level includes/uses:
BPM goes up to 450
Chart being hardly visible across the level
Patterns are quite big and hard to read
🔺 If your level enforces:
Typical patterns charted differently, but are somewhat hard to understand
Filters and/or Decorations that block visibility massively
Mechanics that are hard to play and understand
🔹 If your level includes/uses:
BPM higher than 450
Chart being hardly visible across the level
Patterns are quite big and hard to read
🔺 If your level enforces:
Typical patterns charted differently, and are difficult to understand
Filters and/or Decorations that block visibility massively
Mechanics that are hard to play and understand
Then your Level is probably a Level 10 gem difficulty