Moves the current screen at a certain speed causing the camera area to loop around itself
This event can stack multiple instances on the same tile
Scroll speed
Numerical Accepts both integers
Set how fast your screen moves and loops around itself Works on X and Y axis
Angle offset
Used to set the start delay of the event, in degrees
(0º = on hit)
Event tag
Text
Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups
-> Scroll Screen icon
Purple Icons can only be seen on the editing side. During gameplay, they disappear but work as the same
Last updated 2 years ago