Bloom
Creates a bloom ligthing effect for the entire level, adjusting its intesity and color
Last updated
Creates a bloom ligthing effect for the entire level, adjusting its intesity and color
Last updated
This event can stack multiple instances on the same tile
Set to
Radio Selection
Set this event to on or off
Threshold
Numerical
Set the brightness level under the bloom
Intensity
Numerical Accepts both integers
Set how strong the bloom effect will be
Color
Hex Code
Changes the base color of the bloom
Duration
Numerical
Set how many beats your bloom takes to reach desired settings
Ease
Multiple Selection
Sets which easing is used for the transition animation of this event
Angle offset
Numerical Accepts both integers
Used to set the start delay of the event, in degrees
(0º = on hit)
Event tag
Text
Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups
You can check all easings behavior on the Event Skillful Formatting and Showcases - Easing Showcase section
Purple Icons can only be seen on the editing side. During gameplay, they disappear but work as the same
-> Bloom icon