Plays a hitsound regardless the current hitsound (one time event)
This event can stack multiple instances on the same tile
Hitsound
Multiple Selection
Sets the hitsound audio for the following tiles
Sound Volume
Numerical
Sets the volume of the following tiles hit
Angle offset
Numerical Accepts both integers
Used to set the start delay of the event, in degrees
(0º = on hit)
Event Tag
Text
Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups
-> Play sound icon
Purple Icons can only be seen on the editing side. During gameplay, they disappear but work as the same
Last updated 1 year ago