Name and Save Levels
Saving each step of your work with style
• Naming Rules
‣ General rules for level naming
Naming your level is quite easy, although there are some precautions to take to ensure full compatibility across every OS version of the game.
Levels can contain letters (a-z), numbers (0-9), dashes (-), underscore (_), and periods (.);
Levels permit these characters, but it is strongly advised to avoid using ampersands (&), equal signs (=), apostrophes ('), plus signs (+), commas (,), angle brackets (<,>), spaces ( ), consecutive periods (..), or any non-alphabetical symbols.


‣ Naming levels to include tutorials
When publishing levels, the workshop allows you to add tutorials to your levels. This is possible by including one file for each tutorial, grouping them with the LevelNameTutorialNumber.adofai format
Levelname must match your main file's name, so the game can associate the level with its tutorials, e.g., fragor1.adofai

• Saving Levels
‣ Saving current Level

When opening the editor, it is best to first save your level to create the necessary files from the very start. When saving, two files will be stored in your desired storage location:
main.adofai
backup.adofai

To save your files, use your mouse to click on the Top Menu Bar where the 💾 icon is. A drop-down list should appear with several options. For this part, we are focusing only on the Save and Save As... options.

Regarding the Save option, it saves your current level progress. You can do this at any time after making changes to the level you are currently editing.

When saving for the first time, your OS will request to save your file on your default directory. Make sure to select your desired location before confirming the first save.
‣ Saving a new copy of the current Level
The Save As... option creates a new file, unlike the Save option, which only updates the file you are currently working on.
When you select this option, a new window appears. You can use the explorer tools on your computer to choose where to save your level and to properly name your file.

Remember to include all the files, such as decorations and song audio files, when exporting levels onto .zip files.
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