Freeroam Segment
Section where rhythm play isn't the main force, this section creates an open area of tiles where the player can travel freely around with no risk of faling to the beat
Duration
Numerical
Amount of time in beats the freeroam section will last
Freeroam area size
Numerical
Area size of the freeroam section determined by x and y values
Position offset
Numerical Accepts both integers
Sets the starting position of freeroam tiles compared to last tile determined by x and y values
Exit transition duration
Numerical
Amount of time in beats in which the exit ending transition will last
Ease
Multiple Selection
Sets which easing is used for the exit transition animation of this event
Hitsound for onbeats
Multiple Selection
Hitsound that will play for onbeats hits
Hitsound for offbeats
Multiple Selection
Hitsound that will play for offbeats hits
Countdown ticks
Numerical
Number of beats, counting timer for the regular tiles beat to start
Angle correction
Numerical Accepts both integers
Changes the planets animation for the ending transition

-> Freeroam Segment format
The event settings are always available on the tile x:0, y:0 (first tile)
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