Recolor Track
Track recolor when activated. Works on the distribution, color and glow intensity during gameplay
Last updated
Track recolor when activated. Works on the distribution, color and glow intensity during gameplay
Last updated
This event can stack multiple instances on the same tile
Start tile
Numerical with Multiple Selection Accepts both integers
The first tile this event will affect
End tile
Numerical with Multiple Selection Accepts both integers
The last tile this event will affect
Gap length
Numerical
Gap between tiles that will be affected by the event
Track color type
Multiple Selection
Type of pattern /animation the tiles will present
Track color
Hex Code
Changes the color of the tiles
Track style
Multiple Selection
Sets the style of the tiles
Glow intesity
Numerical
Intenstity of the glow that appears on a tile after being hit
Angle offset
Numerical Accepts both integers
Used to set the start delay of the event, in degrees (0º = on hit)
Event tag
Text
Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups
Purple Icons can only be seen on the editing side. During gameplay, they disappear but work as the same
-> Recolor Track icon