Move Track
Track reposition when activated. Works on the size, placement, rotation and tile opacity during gameplay
Last updated
Track reposition when activated. Works on the size, placement, rotation and tile opacity during gameplay
Last updated
This event can stack multiple instances on the same tile
Start tile
Numerical with Multiple Selection Accepts both integers
The first tile this event will affect
End tile
Numerical with Multiple Selection Accepts both integers
The last tile this event will affect
Gap length
Numerical
Gap between tiles that will be affected by the event
Duration
Numerical
The amount of beats the animation will last
Position offset
Numerical Accepts both integers
How offset the tiles will place compared to the original event tile position. Works on X and Y axis
Rotation offset
Numerical Accepts both integers
How much the tile will rotate, compared to its last rotation value
Scale
Numerical Accepts both integers
Indicates which size the tile will be
Opacity
Numerical Accepts both integers
Changes how transparent the event tile gets
Angle offset
Numerical Accepts both integers
Value in degress used to set the start delay of this event (0º = on hit)
Ease
Multiple Selection
Sets which easing is used for the transition animation of this event
Event tag
Text
Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups
You can check all easing behavior on the Event Skillful Formatting and Showcases - Easing Showcase section.
Purple Icons can only be seen on the editing side. During gameplay, they disappear but work as the same
-> Move Track icon