Hold
Forces the player to hold the key until the hold ends to proceed on the level rather than single tapping the tile
Event Setting Name
Type Validation
Setting Description
Duration
Numerical
Amount of extra loops in the holds, representing extra hold time
Travel distance
Numerical
Distance between the hold starting tile and the hold ending tile
Landind animation
Radio Selection
Enables an animation of circle precision, synced to the ending of the hold



-> Hold icon (all your event settings are here)
-> Release icon
-> Hold path
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