Elevator Tracks
From General Gimmicks
Last updated
From General Gimmicks
Last updated
Elevators are tiles that move with the level up and down when they are hit. A good example of this gimmick being played is on the official world XT, where the colored tiles represent the elevators going up.
Elevator tiles have no limitation to the kind of angle we insert to allow this gimmick to be consistent. For this example, we only use U-turns representing 360º angle tiles or 2 beats.
After setting all tracks to their position, let's follow the style, so we can better represent our elevator tiles
The track is now fully prepared to start the elevator tiles
Do this for every tile you want to create the elevator gimmick at
Congratulations, you have now a level with elevator tiles on it!
Starting on, we create the track, taking into consideration which tiles will be moving up or down, moving the next ones on the track, higher or lower of the original position with the Event
Using a Event, color the tiles to use as the elevator. Color is up to your level theme and preference. Make sure to do the same on the tiles you don't want to return to the track's original color.
On the U-turn tiles, add a Event that only affects itself (Start tile & End tile = 0), next follow that up with a duration under the tile beat (in this case, U-turn take 2 beats, so we can use 1 beat as the duration of the elevator), and set the new position to be the same height as the following track, as set when using the Position Track Events