Checkpoint
Saves player's progress, returning to this point in case of losing
Last updated
Saves player's progress, returning to this point in case of losing
Last updated
This event cannot stack multiple instances on the same tile
Respawn Tile Offset
Numerical Accepts both integers
Set how many tiles off the checkpoint tile the player starts when they lose
-> Checkpoint icon
The checkpoint can be used as a save point for the player in case of losing
The exact restarting point can be altered to make the player start before/after the checkpoint tile, as long they hit the checkpoint tile before losing