This event cannot stack multiple instances on the same tile
Event Setting Name
Type Validation
Setting Description
Respawn Tile Offset
Numerical
Accepts both integers
Set how many tiles off the checkpoint tile the player starts when they lose
-> Checkpoint icon
The checkpoint can be used as a save point for the player in case of losing
The exact restarting point can be altered to make the player start before/after the checkpoint tile, as long they hit the checkpoint tile before losing