Common Characteristics / Patterns In Tech Charting

Common traits of Tech charting, and how to create them

• Pseudos

30° Pseudo

Pseudos are basically double-hit patterns. They work similarly to the multi-hit tiles in World RJ, where you need to press two keys at once. These are the most common pattern in the entirety of Tech charts, as they elevate the difficulty of a level by a high amount. These are specifically hard-coded to work when multiple keys (in this case, two) are pressed at the same time, as declared by some developers.

The pseudos in the picture above are made using 30° angles, which is the most common angle for pseudos at fast songs (300 BPM or above), but another angle that tends to be used frequently is 15°, for slower parts of songs (150 - 300 BPM) or for tighter hit windows. If a song is slower than 150 BPM, you can use smaller angle turns for pseudos using the insert custom angle option.

15° Pseudo

Interestingly, when twirls are used in the second tile of a pseudo, you can add tiles at a 60° angle in relation to the second tile of the pseudo and it will work. This happens because the angle distance between the planet on the previous tile and the next tile stays the same in this type of twirl, which involves On-Beat Rotation.

30° Twirl Pseudo

This is also valid for 15° pseudos, where instead of the next tiles being at 60° for it to work, they are at 30°.

15° Twirl Pseudo

Pseudos can be mixed with other shapes for more interesting gameplay. They can give some good variety to the level, and make it more dynamic, as well as, of course, making it harder as well.

(Angle for the pseudos at the hexagons:) (30°: 90° at the first pseudo, 30° at the second one) (15°: 105° at the first pseudo, 15° at the second one)

You can also use more twirls on pseudos to create double-speed pseudos (not final name). These act like normal pseudos, but, as the name suggests, they need to be hit at double the current BPM of the level.

30° 30° angle turn then 60° angle turn on repeat, with twirls
15° 15° angle turn then 75° angle turn on repeat, with twirls
30° When it turns itself by 90°, turn it by 60° without a twirl in the last tile to make it horizontal again
15° Turn it by 75° after 3 pseudos to have a full 360° turn

Pseudos, while they can just stay On-beat, they also can skip a beat if you use 330° for 30° pseudos, or 345° for 15° pseudos, similar to a 360° turn.

30° Beat-skip pseudo (left) and 15° Beat-skip pseudo (right)

The rule for the twirl on the second tile of the pseudo is also true here, while having an On-beat Rotation that adds up to 360°.

30° Twirl Beat-skip pseudos
15° Twirl Beat-skip pseudos

Mid-spins can also be used to create pseudos, and they have interesting interactions relating to On-beat Rotation.

30° Mid-spin pseudo (Left) and 15° Mid-spin pseudo (Right)
30° Mid-spin Beat-skip pseudo (Right) and 15° Mid-spin Beat-Skip pseudo (Left)
30° Mid-spin Pseudos
15° Mid-spin Pseudos

Another commonly used type of pseudo are the triple pseudos, which requires 3 keys to be hit. These are normally used at the 4th beat of a 4/4 song, but there's no general rule on where you should use these. Quadruple pseudos can also be used, which require 4 keys at once to hit, but are not as common as the ones listed before, and are not hard-coded to be hit correctly when pressing all the keys at the same time, unlike the previous patterns.

30° Triple pseudo (Left) and 30° Quadruple pseudo (Right)
15° Triple pseudo (Left) and 15° Quadruple pseudo (Right)
30° Twirl Triple pseudo (Bottom, 120° for the next tile to stay On-beat) and 30° Twirl Quadruple pseudo (Top, 90° for the next tile to stay On-beat)
15° Twirl Triple pseudo (Bottom, 150° for the next tile to stay On-beat) and 15° Twirl Quadruple pseudo (Top, 135° for the next tile to stay On-beat)
30° Twirl Beat-skip Triple pseudo (Right, 300° for the next tile to stay On-beat) and 30° Twirl Beat-skip Quadruple pseudo (Left, -90° for the next tile to stay On-beat)
30° Twirl Beat-skip Triple pseudo (Right, 330° for the next tile to stay On-beat) and 30° Twirl Beat-skip Quadruple pseudo (Left, 315° for the next tile to stay On-beat)
30° Twirl Beat-skip Triple pseudo (Bottom, -60° for the next tile to stay On-beat) and 30° Twirl Beat-skip Quadruple pseudo (Top, -105° for the next tile to stay On-beat)
15° Twirl Beat-skip Triple pseudo (Bottom, 315° for the next tile to stay On-beat) and 15° Twirl Beat-skip Quadruple pseudo (Top, 300° for the next tile to stay On-beat)

• Zips

Although not exactly a common trait only in Tech charting, zips are fairly more used here than in classic charting. Zips consist of a really basic pattern, where you use the same angle repeatedly for the next tile, using twirls on all of them. The most common types are from the base angles provided by the editor itself (I.e. the tile key shortcuts).

90° 5 tile zip (1), 75° 5 tile zip (2), 60° 5 tile zip (3), 45° 5 tile zip (4), 30° 5 tile zip (5) and 15° 5 tile zip (6)

These, most of the time, are already enough for a regular Tech chart. Note that you can extend these for as much as you want.

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