How to add modules into levels

The first step to a journey of creative imagination

Getting ready to make some changes into your level making? Custom Modules are now available to download and easily being implemented. Here is how you can grab your favourites and place them into your levels!

1

Check our modules showcase

Explore the vast combination of events that each Custom module has set for your level. Once you have decided on a few, simply download them into any folder on your local computer.

Custom Modules Showcase Page
2

Open your game and enter the Editor

You can skip directly to the editor using CTRL + SHIFT + E from the Main Screen.

Now with all the modules saved on your computer. Access the editor and let's get digging some events for your levels.

Game Editor
3

Start opening your modules and prepare to copy everything

There is no easy way to go around it. As of now, there are no quick functionalities that can ease this process.

Open your module file and locate the tile with all the events. It should typically be at Tile 0 or Tile 1. Just copy the tile contents and make sure that you are bringing everything you need. (Decorations should transport as well when you copy content)

Game Editor - Module Level

From there, head over to the level open section, and pick the desired level you would like to use the grabbed module. This should open your level.

Game Editor - Top Menu

And now, simply select the tile you want to paste all your module content. This should place everything neatly. And for every module, you will have to circle around these steps to be able to use them onto your levels.

Game Editor - Creator's Level
4

(Advanced Step) "Optional" - Put your gloves and perform surgery onto the lines of module files

If you consider the previous method a bit tiring, having to switch levels back and forth, why not consider surgery?

Notepad++ - Module actions & decorations

Learn more about surgery and its perks at the [Editor Guide Project] Gitbook.

This is an easier way to copy and paste all contents, when having both levels opened using surgery. Although, there are some things you might want to consider before using this method.

Pros:

  • Super easy to copy and paste everything. Takes less than 2 seconds.

  • Easy to adapt when working with large event modules. Instead of having to switch each value individually in-game.

  • Duplicating lines is quicker and more efficient.

Cons:

  • Easy to break if you make the slightest mistake. Careful.

  • Trying to find the right tile placement when pasting it on top of large lines of actions, can be very exhausting. Not to mention you have to manually change the tile number too.

  • Very complex to edit for creators with less experience.

Once you are done with the surgery, save your files and open them on the editor. Every change should be visible if done correctly.


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