Decoration Events
From Custom Module Showcasing
Opening Wave
➤ Conversation
This Module includes decorations from the creator.
The creator prepared this module to work with any added decorations.
Text boxes, character images, and text can be modified by the user.
It is recommended that you set the name of the character image file to 'character'.
If other decorations obscure the conversation, lower the depth value of the decorations included in this module.
Modification of events such as 'Ease', 'Duration' is at the user's discretion.
The name in the 'tag' of the decoration must match the decoration name.
➤ Hexagonical Transition
This Module includes decorations from the creator.
This module creates the illusion of hexagons popping on your screen to help with scene transitions.
If you want to add a fading effect, add your desired color on the "fill_hexagon.png" decorations, and use the events to change colours as you start.
First 7 events = Hexagons appear Last 7 events = Hexagons exit
To change the order of the animation, replace the "hex_transit_x" tag on the events. with your desired number collumn. "replace x from any between 1 and 7"
➤ Floating Character
The decorations shown on the preview are not available.
The creator prepared this module to work with any added decorations.
Hi, Sapphirazurite here! I'm leaving this editor comment to clear up a few things you need to know before you use this module.
"With this module, you can create a simple floating character to add to any of your levels."
The image provided in this module is strictly a placeholder. Please refrain from using the asset provided for personal or professional use. Your character image could be anything, though!
Make sure you hold the appropriate rights to the character image you wish to use. Copyright can be stupid, I know, but it's still important to make sure you aren't infringing on anyone's right to their property.
Different BPM values will make the image move slower or faster. Make sure to configure the event durations and angle offsets to fit your liking.
Thank you for choosing to use this module. Happy character creating!
➤ Music Medic Matrix
This Module includes decorations from the creator.
A decoration set and loop inspired by Rhythm Doctor's Matrix event.
The loop is currently set to run for 32 beats, you can change this by changing the repetition amount in the repeat events event.
By selecting all of the decorations, you can also customise the color, this example uses green.
➤ Vortex Particles
This Module includes decorations from the creator.
The creator prepared this module to work with any added decorations.
Wow, that's a pretty crazy effect, isn't it? This one was done by making the emission shape be circular and by increasing the emission rate up to a thousand. You can even increase the acceleration in the X or Y directions to mimic this effect exactly.
Tip 1: By using "glowy" assets as the particles, it becomes more smoothed out. Otherwise, it doesn't look really good.
Tip 2: Please, please don't let the emission rate be higher than a thousand. It can be really laggy for those with unprepared PCs
➤ Layered Animation
This Module includes decorations from the creator.
This module includes multiple tile of events.
Enjoy a dynamic background animation where each layer creates the field of depth. This Module is fully seemless (X & Y) and can blink each area individually as necessary "also tileable" Remove or add more layers as necessary. You can also include more blink decorations in between layers as you like! (Module is ready to blink from last layer)
Important Blink Tags: (blinks are set on a 3x3 area)
cmlsquares: All 9 spaces
cmlsquareleft: Left Column spaces
cmlsquarecenter: Center Column spaces
cmlsquareright: Right Column spaces
cmlsquaretop: Top Row spaces
cmlsquaremid: Middle Row spaces
cmlsquarebottom: Bottom Row spaces
cmlsquarefaldiag: Diagonal Top Left to Bottom Right spaces
cmlsquarerisdiag: Diagonal Bottom Left to Top Right spaces
cmlsquare + "x": Individual space (ie: cmlsquare5 = center space)
| 7 8 9 |
| 4 5 6 |
| 1 2 3 |
➤ Circle Moving
This Module includes decorations from the creator.
This Module dispenses a guide. Just needs installation.
➤ Turning Circle
This Module includes decorations from the creator.
This Module dispenses a guide. Just needs installation.
➤ Bouncing Decor
This Module includes decorations from the creator.
The creator prepared this module to work with any added decorations.
This Module dispenses a guide. Just needs installation.
➤ Revolving Decor
This Module includes decorations from the creator.
The creator prepared this module to work with any added decorations.
This module allows creators to revolve any decorations, with a little bump to help the illusion.
Features include: - Individual set of movement: Change the easing and duration of your revolving decor to your taste, on any of the 4 parts of the revolving!
Easy to repeat and implement: Just copy as many decorations you need, place them on the level and watch the magic.
cmlloop: Revolving Events cmlloop2: Bouncing Events
➤ GIF Displayer
The decorations shown on the preview are not available.
The creator prepared this module to work with any added decorations.
This module is prepared to display images and simulate animation frames as the original gif's (Since adofai doesn't support gif's)
How it works:
This Module will display single frames of images.
Each image is prepared to be inside the events, all you need to do is name each frame as "cmlframeX" and place them onto your level's folder. (X being replaced by the frame number. cmlframe1,cmlframe2, etc)
For these events to work, they were built to play at 120 bpm. If you need to change this, please make sure to adapt the angleoffset of each event + the repetition interval to ensure it plays correctly.
This module was prepared to accept 12 frames, but you can just add more if necessary. Just continue the same angleoffset interval, name your images accordingly and adjust the repeat interval value as needed.
➤ Particle Diffuser
The creator prepared this module to work with any added decorations.
This particle module works better when the decorations are 1:1 in size. The emiiter also works better with flat colors images.
You can adapt the particle diffusion by rotating the emitter as needed.
Change your particle colors as you like. Particle 1 - main decor Particle 2 - outline
➤ Snow Particle
This Module includes decorations from the creator.
This Module dispenses a guide. Just needs installation.
➤ Boom Motion Decor
This module includes multiple tile of events.
This Module includes decorations from the creator.
The creator prepared this module to work with any added decorations.
This Module dispenses a guide. Just needs installation.
➤ Bokeh Particle
This Module includes decorations from the creator.
This Module dispenses a guide. Just needs installation.
➤ Decor Orbit
The decorations shown on the preview are not available.
This module includes multiple tile of events.
The creator prepared this module to work with any added decorations.
This module simulates the circumference movement around a center of a distance = 1 radius.
Includes movement for both clock and counter clock wise.
If you want to change the pivot, just multiply each event's pivot values by the number you need. (REMEMBER TO ADD THE SUBTRACT OPERATOR IF YOUR ORIGINAL NUMBER WAS NEGATIVE AFTER MULTIPLYING) ie: pivot x=3 | event1 pivot = 13 ; event2 pivot = 0.993 ; event3 pivot = 0.95*3 ; etc
To increase or decrease the time it takes to play a full cycle (2 beats on default), change the duration from 0.05 beats , and multiply it by the difference from the duration necessary . Do the same for the angle offset, ie: duration of cycle = 4 | event1 duration = 0.05*(4-2); angleoffset1 = 0*(4-2); event2 duration = 0.05*(4-2); angleoffset2 = 9*(4-2); etc
➤ Decor Burst
The decorations shown on the preview are not available.
This module includes multiple tile of events.
The creator prepared this module to work with any added decorations.
Decoration have little control on a particle direction method, so this module is prepared to burst in a 4-way rotation burst.
You can use Move Decoration Positioning without breaking the visual effect! (Considering all decoration move to a similar position all together.)
Important decor tags:
cmldecor: Affects all decorations (main + extra)
cmldecor extra: Affects only the burst decorations
cmldecormain: Affects only the primary decor
cmldecorup / cmldecordown / cmldecorleft / cmldecorright: Each individual decor placed for burst, included to create custom burst paths.
➤ Winged Tile Flip
This module includes multiple tile of events.
This Module dispenses a guide. Just needs installation.
➤ Buoyant Rave
The decorations shown on the preview are not available.
The creator prepared this module to work with any added decorations.
This Module dispenses a guide. Just needs installation.
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